🔥2x stats!🔥 | Very Balanced Button Incremental
A Roblox experience owned by 1v1 Gang.
SimulatorENincrementalbutton clickingstat grinding
Description (written by the developer; not a statement by this register)
UPDATE: SPACE/time stat? 👋 Welcome to Very Balanced Button Incremental Grind stats by touching the buttons and have fun! Credits: Cyber_devs: some of the core scripts button model and balancing up to jungle world. Craxulator: main datastore script and a few ideas. Glwog93: the secret event, most core scripts, thumbnails, icons, and more. 1v1merightnow81: owner, balancing most stats, halloween event, most stat ideas. Etc. Eternity number: foundforces The custom EternithNumber this uses: Craxulator, glowg93 And Everyone Whos Played For Growing The Community!
Last updated by the developer 11 May 2026, 03:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 18:22 | 64 | no change |
| 15 Aug 2026, 16:38 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.