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[NEW BOSS]  Guiby: Monsters vs Babies

[NEW BOSS] Guiby: Monsters vs Babies

A Roblox experience owned by Freeground.

AdventureENroguelikeboss rushco-op

[NEW BOSS] Guiby: Monsters vs Babies is an adventure experience created on 2025-09-09. It currently has 1 player online. The game has accumulated 955,567 lifetime visits, 6,708 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

Become a monster-fighting baby and survive the sewers! Punch monsters, defeat bosses, collect gear, and upgrade your stats to go deeper every run. UPDATE 9: The Double-headed wolf enters as the boss at depth 5. This fast predator will charge at you and bite you to bits if you're not careful! 👊 Fight waves of monsters 👕 Unlock stronger gear 🔥 Use elemental attacks 👹 Defeat huge bosses ⬇️ Go deeper with friends Can you survive the underworld?

Last updated by the developer 3 Aug 2026, 16:40 UTC.

1
playing (measured 10 Aug 2026, 15:16 UTC)
955,567
lifetime visits
96%
liked (10,281 👍 / 483 👎)
6,905
favourites (7.2 per 1k visits)
9 September 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:169first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Start Your First Adventure · welcome275,543 · 100.0% win
Defeat An Enemy · other241,692 · 88.5% win
Clear First Room · progression146,840 · 61.5% win
Close A Spawner · other144,826 · 65.4% win
Find Cauchemar L'Hermite · collection109,897 · 57.7% win
Defeat Cauchemar L'Hermite · progression74,224 · 53.8% win
Find the Rebouteux · collection22,575 · 23.1% win
Find Malone · collection19,541 · 0.00% win
Defeat the Rebouteux · progression16,273 · 19.2% win
Defeat Malone · progression12,622 · 0.00% win
Reach Depth 5 · progression10,830 · 3.8% win
Find L'Ombre · collection10,618 · 0.00% win
Defeat L'Ombre · progression8,822 · 0.00% win
Find the Giant Spider · secret8,500 · 3.8% win
Defeat the Giant Spider · progression7,395 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0196no change
13 Oct 2026, 18:5396no change
3 Oct 2026, 18:5296no change
23 Sept 2026, 18:5196no change
13 Sept 2026, 18:0596no change
3 Sept 2026, 18:0396no change
24 Aug 2026, 16:0396no change
14 Aug 2026, 16:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.