[NEW BOSS] Guiby: Monsters vs Babies
A Roblox experience owned by Freeground.
AdventureENroguelikeboss rushco-op
[NEW BOSS] Guiby: Monsters vs Babies is an adventure experience created on 2025-09-09. It currently has 1 player online. The game has accumulated 955,567 lifetime visits, 6,708 favorites, and a 96% like percentage.
Description (written by the developer; not a statement by this register)
Become a monster-fighting baby and survive the sewers! Punch monsters, defeat bosses, collect gear, and upgrade your stats to go deeper every run. UPDATE 9: The Double-headed wolf enters as the boss at depth 5. This fast predator will charge at you and bite you to bits if you're not careful! 👊 Fight waves of monsters 👕 Unlock stronger gear 🔥 Use elemental attacks 👹 Defeat huge bosses ⬇️ Go deeper with friends Can you survive the underworld?
Last updated by the developer 3 Aug 2026, 16:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:16 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:03 | 96 | no change |
| 14 Aug 2026, 16:02 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.