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The Mimic FANGAME (MONSTERS)

The Mimic FANGAME (MONSTERS)

A Roblox experience owned by The Mimic - FANGAME.

HorrorENhorrormonster-testingfan-game

Description (written by the developer; not a statement by this register)

Welcome to The Mimic - FANGAME (MONSTERS) Main game: https://www.roblox.com/games/100718194480456/The-Mimic-FANGAME Here you can test monsters! Be sure to like and favorite this game! 😁 Enjoy playing it! CONTROLS: PC F - LIGHT, G - INVENTORY, M - HOTBAR, SHIFT - SPRINT CONTROLLER L1 - LIGHT, L2 - INVENTORY, R1 - HOTBAR, R2 - SPRINT Tags: TheMimic, The Mimic, Horror, Scary, Fanmade, Geisha, Samurai, Mimic, Horror, Survival, Ghost, Spirit, Evil, Scary, Multiplayer Horror, Monox Credits: CTStudio, etc.

Last updated by the developer 12 Jun 2026, 19:09 UTC.

0
playing (measured 11 Aug 2026, 02:19 UTC)
21,006
lifetime visits
76%
liked (25 👍 / 8 👎)
53
favourites (2.5 per 1k visits)
9 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,956 · 50.0% win
The 4 beasts · collection63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717673.516 August 2026 — 71 % liked5 September 2026 — 73 % liked15 September 2026 — 75 % liked25 October 2026 — 76 % liked16 August 202625 October 2026
4 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 10:3276+1
15 Sept 2026, 08:4675+2
5 Sept 2026, 08:4673+2
16 Aug 2026, 08:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.