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(+10) Escape The Rooms [2 Player]

(+10) Escape The Rooms [2 Player]

A Roblox experience owned by PEAK Games !.

AdventureENco-oppuzzleescape room

(+10) Escape The Rooms [2 Player] is an adventure experience created on 2025-09-09. It currently has 476 players online. The game has accumulated 6,490,600 lifetime visits and 23,384 favorites. User engagement metrics show an 81% like percentage. The description notes added stages and bug fixes.

Description (written by the developer; not a statement by this register)

We just added 10 new stages and various bug fixes, and now the highest stage you achieve in a pair with a certain person is saved for the next time you guys team up! 🔑 Welcome to Escape the Rooms [2 Player] 🔑 🚪 Can you and a partner escape tricky rooms? Solve puzzles, dodge lasers, find keys, and work together to make it out! ✅ Join our group to report any bugs you encounter. We’ll fix them as soon as possible! You’ll also get a free bonus item when you join our group! 👍 Don’t forget to like and favorite the game to support future updates and new rooms! ⭐ Group members have access to a free gravity coil!

Last updated by the developer 30 Jul 2026, 19:57 UTC.

242
playing (measured 24 Aug 2026, 12:50 UTC)
6,793,876
lifetime visits
81%
liked (6,667 👍 / 1,584 👎)
24,758
favourites (3.6 per 1k visits)
9 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

201916558.524210 August 202624 August 2026
66 measurements spanning 14 days, net -674. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–1,023 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 66
Measured (UTC)PlayersChange
24 Aug 2026, 12:50242+19
24 Aug 2026, 11:50223+6
24 Aug 2026, 10:50217+16
24 Aug 2026, 09:50201-25
24 Aug 2026, 08:50226-35
24 Aug 2026, 07:50261-15
24 Aug 2026, 06:50276-24
24 Aug 2026, 05:50300-64
24 Aug 2026, 04:50364+83
24 Aug 2026, 03:50281+48
24 Aug 2026, 02:50233no change
24 Aug 2026, 01:50233-1
24 Aug 2026, 00:50234-4
23 Aug 2026, 23:50238+5
23 Aug 2026, 22:50233-12
23 Aug 2026, 21:50245-41
23 Aug 2026, 20:50286+20
23 Aug 2026, 19:50266-19
23 Aug 2026, 18:50285-14
23 Aug 2026, 17:50299first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [FLY]
350 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome4,867,701 · 100.0% win
Completed Room 1! · progression3,996,636 · 100.0% win
Completed Room 2! · progression3,957,483 · 100.0% win
Completed Room 3! · progression3,925,503 · 100.0% win
Completed Room 4! · progression3,712,248 · 100.0% win
Completed Room 5! · progression3,540,804 · 100.0% win
Completed Room 6! · progression3,428,693 · 100.0% win
Completed Room 7! · progression3,380,008 · 100.0% win
Completed Room 8! · progression3,312,655 · 100.0% win
Completed Room 9! · progression3,227,078 · 100.0% win
Completed Room 10! · progression2,988,328 · 100.0% win
Completed Room 11! · progression2,705,380 · 100.0% win
Completed Room 12! · progression2,558,256 · 100.0% win
Completed Room 13! · progression2,510,924 · 100.0% win
Completed Room 14! · progression2,237,059 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 202624 August 2026
67 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 67
Measured (UTC)% likedChange
24 Aug 2026, 12:5081no change
24 Aug 2026, 11:5081no change
24 Aug 2026, 10:5081no change
24 Aug 2026, 09:5081no change
24 Aug 2026, 08:5081no change
24 Aug 2026, 07:5081no change
24 Aug 2026, 06:5081no change
24 Aug 2026, 05:5081no change
24 Aug 2026, 04:5081no change
24 Aug 2026, 03:5081no change
24 Aug 2026, 02:5081no change
24 Aug 2026, 01:5081no change
24 Aug 2026, 00:5081no change
23 Aug 2026, 23:5081no change
23 Aug 2026, 23:4981no change
23 Aug 2026, 22:5081no change
23 Aug 2026, 21:5081no change
23 Aug 2026, 20:5081no change
23 Aug 2026, 19:5081no change
23 Aug 2026, 18:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.