Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(+10) Escape The Rooms [2 Player]

(+10) Escape The Rooms [2 Player]

A Roblox experience owned by PEAK Games !.

AdventureENco-oppuzzleescape room

(+10) Escape The Rooms [2 Player] is an adventure experience created on 2025-09-09. It currently has 476 players online. The game has accumulated 6,490,600 lifetime visits and 23,384 favorites. User engagement metrics show an 81% like percentage. The description notes added stages and bug fixes.

Description (written by the developer; not a statement by this register)

We just added 10 new stages and various bug fixes, and now the highest stage you achieve in a pair with a certain person is saved for the next time you guys team up! 🔑 Welcome to Escape the Rooms [2 Player] 🔑 🚪 Can you and a partner escape tricky rooms? Solve puzzles, dodge lasers, find keys, and work together to make it out! ✅ Join our group to report any bugs you encounter. We’ll fix them as soon as possible! You’ll also get a free bonus item when you join our group! 👍 Don’t forget to like and favorite the game to support future updates and new rooms! ⭐ Group members have access to a free gravity coil!

Last updated by the developer 30 Aug 2026, 21:16 UTC.

90
playing (measured 6 Sept 2026, 22:50 UTC)
7,150,568
lifetime visits
81%
liked (7,825 👍 / 1,853 👎)
29,710
favourites (4.2 per 1k visits)
9 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9091650310 August 20266 September 2026
385 measurements spanning 27 days, net -826. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 385
Measured (UTC)PlayersChange
6 Sept 2026, 22:5090-48
6 Sept 2026, 21:50138+8
6 Sept 2026, 20:50130-42
6 Sept 2026, 19:50172-4
6 Sept 2026, 18:50176-16
6 Sept 2026, 17:50192-6
6 Sept 2026, 16:50198-19
6 Sept 2026, 15:50217-5
6 Sept 2026, 14:50222-36
6 Sept 2026, 13:50258+50
6 Sept 2026, 12:50208+8
6 Sept 2026, 11:50200+35
6 Sept 2026, 10:50165-24
6 Sept 2026, 09:50189-9
6 Sept 2026, 08:50198-20
6 Sept 2026, 07:50218-12
6 Sept 2026, 06:50230-3
6 Sept 2026, 05:50233-9
6 Sept 2026, 04:50242+32
6 Sept 2026, 03:50210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [FLY]
350 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome5,736,233 · 100.0% win
Completed Room 1! · progression4,713,026 · 100.0% win
Completed Room 2! · progression4,667,741 · 100.0% win
Completed Room 3! · progression4,632,405 · 100.0% win
Completed Room 4! · progression4,379,693 · 100.0% win
Completed Room 5! · progression4,181,231 · 100.0% win
Completed Room 6! · progression4,049,358 · 100.0% win
Completed Room 7! · progression3,992,643 · 100.0% win
Completed Room 8! · progression3,914,798 · 100.0% win
Completed Room 9! · progression3,819,619 · 100.0% win
Completed Room 10! · progression3,539,412 · 100.0% win
Completed Room 11! · progression3,191,647 · 100.0% win
Completed Room 12! · progression3,023,829 · 100.0% win
Completed Room 13! · progression2,968,234 · 100.0% win
Completed Room 14! · progression2,650,917 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 202622 October 2026
392 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 392
Measured (UTC)% likedChange
22 Oct 2026, 23:5181no change
12 Oct 2026, 23:5181no change
2 Oct 2026, 23:5081no change
22 Sept 2026, 23:5081no change
12 Sept 2026, 23:4981no change
6 Sept 2026, 22:5081no change
6 Sept 2026, 21:5081no change
6 Sept 2026, 20:5081no change
6 Sept 2026, 19:5081no change
6 Sept 2026, 18:5081no change
6 Sept 2026, 17:5081no change
6 Sept 2026, 16:5081no change
6 Sept 2026, 15:5081no change
6 Sept 2026, 14:5081no change
6 Sept 2026, 13:5081no change
6 Sept 2026, 12:5081no change
6 Sept 2026, 11:5081no change
6 Sept 2026, 10:5081no change
6 Sept 2026, 09:5081no change
6 Sept 2026, 08:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.