(+10) Escape The Rooms [2 Player]
A Roblox experience owned by PEAK Games !.
AdventureENco-oppuzzleescape room
(+10) Escape The Rooms [2 Player] is an adventure experience created on 2025-09-09. It currently has 476 players online. The game has accumulated 6,490,600 lifetime visits and 23,384 favorites. User engagement metrics show an 81% like percentage. The description notes added stages and bug fixes.
Description (written by the developer; not a statement by this register)
We just added 10 new stages and various bug fixes, and now the highest stage you achieve in a pair with a certain person is saved for the next time you guys team up! 🔑 Welcome to Escape the Rooms [2 Player] 🔑 🚪 Can you and a partner escape tricky rooms? Solve puzzles, dodge lasers, find keys, and work together to make it out! ✅ Join our group to report any bugs you encounter. We’ll fix them as soon as possible! You’ll also get a free bonus item when you join our group! 👍 Don’t forget to like and favorite the game to support future updates and new rooms! ⭐ Group members have access to a free gravity coil!
Last updated by the developer 30 Jul 2026, 19:57 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 12:50 | 242 | +19 |
| 24 Aug 2026, 11:50 | 223 | +6 |
| 24 Aug 2026, 10:50 | 217 | +16 |
| 24 Aug 2026, 09:50 | 201 | -25 |
| 24 Aug 2026, 08:50 | 226 | -35 |
| 24 Aug 2026, 07:50 | 261 | -15 |
| 24 Aug 2026, 06:50 | 276 | -24 |
| 24 Aug 2026, 05:50 | 300 | -64 |
| 24 Aug 2026, 04:50 | 364 | +83 |
| 24 Aug 2026, 03:50 | 281 | +48 |
| 24 Aug 2026, 02:50 | 233 | no change |
| 24 Aug 2026, 01:50 | 233 | -1 |
| 24 Aug 2026, 00:50 | 234 | -4 |
| 23 Aug 2026, 23:50 | 238 | +5 |
| 23 Aug 2026, 22:50 | 233 | -12 |
| 23 Aug 2026, 21:50 | 245 | -41 |
| 23 Aug 2026, 20:50 | 286 | +20 |
| 23 Aug 2026, 19:50 | 266 | -19 |
| 23 Aug 2026, 18:50 | 285 | -14 |
| 23 Aug 2026, 17:50 | 299 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:50 | 81 | no change |
| 24 Aug 2026, 11:50 | 81 | no change |
| 24 Aug 2026, 10:50 | 81 | no change |
| 24 Aug 2026, 09:50 | 81 | no change |
| 24 Aug 2026, 08:50 | 81 | no change |
| 24 Aug 2026, 07:50 | 81 | no change |
| 24 Aug 2026, 06:50 | 81 | no change |
| 24 Aug 2026, 05:50 | 81 | no change |
| 24 Aug 2026, 04:50 | 81 | no change |
| 24 Aug 2026, 03:50 | 81 | no change |
| 24 Aug 2026, 02:50 | 81 | no change |
| 24 Aug 2026, 01:50 | 81 | no change |
| 24 Aug 2026, 00:50 | 81 | no change |
| 23 Aug 2026, 23:50 | 81 | no change |
| 23 Aug 2026, 23:49 | 81 | no change |
| 23 Aug 2026, 22:50 | 81 | no change |
| 23 Aug 2026, 21:50 | 81 | no change |
| 23 Aug 2026, 20:50 | 81 | no change |
| 23 Aug 2026, 19:50 | 81 | no change |
| 23 Aug 2026, 18:50 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.