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BattleGrounds WW2

BattleGrounds WW2

A Roblox experience owned by BattleGrounds: World War II.

ShooterENWorld War IIFPSSandbox

Description (written by the developer; not a statement by this register)

👋 Sup, welcome to BattleGrounds World War 2. An open sandbox game with a diverse number of countries in nowhereville. ⚔️ Come join the fight, KILLER! Practice your aim, test your skill, and see if you can earn your place in WAR! Check out the group! https://www.roblox.com/share/g/15547570 🎮 -> uWMtSBcJMW ⚙️Version 3.4.5! View update logs above!^^ 🖥️ Designed on PC-for-PC because mobile and all else suck. ACS, WW2, Sandbox, FPS, War

Last updated by the developer 29 Jun 2026, 04:15 UTC.

0
playing (measured 11 Aug 2026, 15:15 UTC)
85,611
lifetime visits
71%
liked (186 👍 / 75 👎)
1,451
favourites (16.9 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

five hundread bobux
50 R$
Donation!!!
35 R$
20 bobux donation
20 R$
10 bobux donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Purple Heart · other0 · 0.00% win
Bronze Star · other0 · 0.00% win
Distinguished Service · other0 · 0.00% win
Expert Infantryman Badge · other0 · 0.00% win
Expert · other0 · 0.00% win
Commendation Medal · other0 · 0.00% win
Silver Star · other0 · 0.00% win
Medal of Honor · other0 · 0.00% win
Marksman · other0 · 0.00% win
Sharpshooter · other0 · 0.00% win
Combat Infantryman Badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked24 September 2026 — 71 % liked14 October 2026 — 71 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 17:4771no change
24 Sept 2026, 17:4671no change
15 Aug 2026, 12:3171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.