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[BOOTHS] SAB Trading Place

[BOOTHS] SAB Trading Place

A Roblox experience owned by ClearShot Studios.

Social & hangoutENtrading hubpet tradingfruit trading

[BOOTHS] SAB Trading Place is a social-hangout experience created on 2025-09-10. It has accumulated 10,439,399 lifetime visits and 2,729 favorites. Currently, 23 players are active. The experience holds an 84% like percentage. It functions as a community trading hub for pets and fruits within the official game environment.

Description (written by the developer; not a statement by this register)

📌Disclaimer: We are not affiliated with the official game or its developers. This platform serves solely as a community trading hub where players can list and offer their pets and fruits. All trades are conducted directly within the official game environment. Tags: SAB, Stealing Hah Brainrot, Brainrots, Steal

Last updated by the developer 30 Jun 2026, 04:04 UTC.

23
playing (measured 10 Aug 2026, 17:37 UTC)
10,439,399
lifetime visits
84%
liked (2,119 👍 / 402 👎)
2,745
favourites (0.3 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3733first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Castle Booth
150 R$
Gingerbread Booth
150 R$
Sign
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlock Treasure Booth! · collection3,984 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked13 August 202612 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:0784no change
2 Oct 2026, 20:0684no change
22 Sept 2026, 20:0584no change
12 Sept 2026, 20:0484no change
2 Sept 2026, 20:0484no change
23 Aug 2026, 20:0384no change
13 Aug 2026, 20:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.