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[🐴] 🐶 PetsWorld —  Animal Morphs

[🐴] 🐶 PetsWorld — Animal Morphs

A Roblox experience owned by PetsWorld.

RoleplayENAnimal MorphsPet CollectionRoleplay

[🐴] 🐶 PetsWorld — Animal Morphs is a roleplay experience created on 2018-10-05. It has recorded 28,813,187 lifetime visits and 466,752 favorites. Currently, 10 users are playing. The experience holds a 72% like percentage. It features animal morphs, collecting, and roleplay elements.

Description (written by the developer; not a statement by this register)

🐶 Welcome to PetsWorld! Collect & play as animal morphs! [🦩 Like the game for more updates!] 🌟 Welcome to PetsWorld! An animal morph simulator & roleplay where you can be an animal or a human caring for your pets! 🐶 Collect & play as special animal morphs! Trade with others to complete your collection! 🎨 Customize your morph + house! 🎉 Enter free user giveaways! 🐺 Join packs! 🐈 Explore the world, meet friends, collect pets, and live your life! 🌟 Tags: Animal, Simulator, Sim, Collecting, Roleplay, RP, Cats, Dogs, Wolves, Dinosaurs, Dragons, Morphs, Pets

Last updated by the developer 8 Jul 2026, 21:00 UTC.

10
playing (measured 10 Aug 2026, 15:01 UTC)
28,813,187
lifetime visits
72%
liked (31,670 👍 / 12,376 👎)
466,460
favourites (16.2 per 1k visits)
5 October 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:019first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Advanced Editing
149 R$
Area Teleport
50 R$
Rainbow Trail
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WORLD! ❤ · progression244,417 · 100.0% win
S · other244,390 · 100.0% win
T · other244,320 · 100.0% win
E · other244,227 · 100.0% win
P · other244,182 · 100.0% win
Thanks for playing! · welcome244,121 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7223 August 2026 — 72 % liked2 September 2026 — 72 % liked12 September 2026 — 72 % liked22 September 2026 — 72 % liked2 October 2026 — 72 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked1 November 2026 — 72 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0572no change
22 Oct 2026, 16:0372no change
12 Oct 2026, 16:0272no change
2 Oct 2026, 16:0072no change
22 Sept 2026, 15:5372no change
12 Sept 2026, 15:5272no change
2 Sept 2026, 15:4972no change
23 Aug 2026, 15:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.