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Glued! [2 Player Obby]

Glued! [2 Player Obby]

A Roblox experience owned by LuxeCraft Studios.

ObbyENco-opchameleonssticky mechanics

Description (written by the developer; not a statement by this register)

🦎 Two chameleons, one adventure! Tied together, they must use their sticky tongues to climb walls, swing across gaps, and pull each other through tricky obstacles. Only teamwork can get them to the finish! 🛠️ This game is made for 2 players. 🎁 Join our Group for a FREE Revive

Last updated by the developer 24 Jun 2026, 08:06 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
131,300
lifetime visits
72%
liked (83 👍 / 32 👎)
646
favourites (4.9 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You reached 100m! · progression636 · 0.00% win
You reached 200m! · progression95 · 0.00% win
You reached 300m! · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.515 August 2026 — 73 % liked24 October 2026 — 72 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:0772-1
15 Aug 2026, 08:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.