Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[!] Cruelty City

[!] Cruelty City

A Roblox experience owned by Cruelty City Community.

ShooterENdystopianFPSCruelty Squad

Description (written by the developer; not a statement by this register)

Based off of Cruelty Squad, by Ville Kallio. An immersive, action-packed power-fantasy simulator set in a dystopian future marked by economic collapse and violent corporate liquidations, where survival and power come at a brutal cost. * Photosensitive epilepsy warning. © Copyright 2025. All Rights Reserved. - Controls M2 + Drag downwards to reload. R to interact. F to kick. Z to unlock mouse. M to return to menu. G to drop weapon. K to emote. Shift to aim down sights. Tab to open stock market terminal. - Developers @IRON_GAME3 (Owner) @IIIIlIIlllIlIlll (Co-Owner, Scripting) @Plodeth (scripting) Previous name: Cruelty Blox The game name was forced to change to avoid any copyright infringement/DMCA in the future.

Last updated by the developer 29 Jul 2026, 17:47 UTC.

0
playing (measured 11 Aug 2026, 05:18 UTC)
19,268
lifetime visits
95%
liked (245 👍 / 13 👎)
563
favourites (29.2 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower
900 R$
Mowzer SP99
750 R$
2X Bounty
500 R$
Extra Emotes
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Corporate Mindset · other1,386 · 34.0% win
Liquidation · other979 · 25.5% win
Hired Gun · other742 · 25.5% win
Augmentoid · other535 · 34.0% win
Soul Emulator · other336 · 17.0% win
Psycho Freak · other297 · 8.5% win
Unpurified Figure · other283 · 17.0% win
Voyager · other249 · 8.5% win
Celestial Being · other203 · 8.5% win
Fashion Is My Passion · other197 · 8.5% win
Unforeseen Consequences · other163 · 0.00% win
Automaton · other64 · 0.00% win
Armory · other30 · 8.5% win
Your True Calling · other25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 — 95 % liked26 August 2026 — 95 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:2095no change
16 Aug 2026, 14:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.