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SCP Crocodile

SCP Crocodile

A Roblox experience owned by Deadly Encounters.

HorrorENhorrorSCP Foundationescape

SCP Crocodile is a horror experience created on 2025-09-10. It has accumulated 1,362,592 lifetime visits and 174,035 favorites. Currently, two users are playing. The game holds an 85% like percentage. The description highlights hidden SCPs, exploration, and survival mechanics within a facility setting.

Description (written by the developer; not a statement by this register)

👍 Like for more SCP content! ⭐ Favorite the game to keep up with updates! 🔍 Discover hidden SCPs locked deep inside mysterious rooms. 🗝️ Explore. Survive. Escape. How long can you last in the facility? 🔥 New updates, SCP Crocodile 💥 Play now and prove you're stronger than the anomalies.

Last updated by the developer 24 Jun 2026, 17:43 UTC.

2
playing (measured 10 Aug 2026, 15:46 UTC)
1,362,592
lifetime visits
85%
liked (434 👍 / 78 👎)
174,117
favourites (127.8 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$
MiniGun
99 R$
Weapons
79 R$
Donation
50 R$
Donation
9 R$
Morph
7 R$
SCP 096 Morph
7 R$
SCP 999 Morph
7 R$
SCP 035 Morph
7 R$
SCP 173 Morph
7 R$
Donation
5 R$
ShotGun
4 R$
Donation
3 R$
Donation
2 R$
Donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome773,274 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1885no change
24 Aug 2026, 13:0585no change
14 Aug 2026, 13:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.