Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
INTERMINABLE ROOMS: OVERHAULED [DEMO]

INTERMINABLE ROOMS: OVERHAULED [DEMO]

A Roblox experience owned by LyrtalStyx Studios.

HorrorENhorrordemoremaster

Description (written by the developer; not a statement by this register)

THIS GAME HAS VIOLENT EPILEPSY, VERY LOUD SOUNDS, PLAY AT YOUR RISK!!! IF YOU HAVE PHOTOSENSITIVE EPILEPSY, DON'T PLAY AT ALL COSTS!!! GG That's the DEMO of our INTERMINABLE ROOMS REMASTER. We released this game without testing fully btw so expect see few weird thingys

Last updated by the developer 26 May 2026, 11:02 UTC.

0
playing (measured 11 Aug 2026, 02:38 UTC)
5,185
lifetime visits
98%
liked (59 👍 / 1 👎)
115
favourites (22.2 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gummy Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halfway There · progression458 · 0.00% win
Goal Succeeded! · other204 · 0.00% win
BOO · other120 · 0.00% win
Halfway There, ..Again · progression96 · 0.00% win
Goal Succeeded, ..Again · other58 · 0.00% win
I Ain't Falling For Your Tricks! · progression28 · 0.00% win
Unstoppable · progression17 · 0.00% win
No Place To Hide · progression0 · 0.00% win
Lights out · other0 · 0.00% win
Taking Out The Trash · progression0 · 0.00% win
Management Only · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9817 August 2026 — 98 % liked6 September 2026 — 98 % liked16 September 2026 — 98 % liked17 August 202616 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 22:2098no change
6 Sept 2026, 22:1998no change
17 Aug 2026, 22:0498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.