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Chaotic Troll Tower 😈

Chaotic Troll Tower 😈

A Roblox experience owned by Voort Studios.

ObbyENtroll trapsparkour obbyspectator revenge

Description (written by the developer; not a statement by this register)

Can you survive this troll tower on Roblox? Climb an obby filled with troll traps, then turn the tables and get your revenge! 🗼 CLIMB a massive tower full of tricky parkour. Dodge traps and reach the top! 😈 TROLL other players! Spectate anyone, then use hilarious powers to fling, freeze, and explode them. 🎁 EARN FREE REWARDS just for playing! Unlock tools, powers like Fling All, and even Admin commands. 🏆 GET WINS by conquering the tower to climb the leaderboards. Can you crack the secret safe to unlock a permanent, legendary prize? 👍 Like and ⭐ Favorite the game to help us unlock new rewards for everyone! The next Win Reward unlocks at 1,000 Likes! ⭐ JOIN our group for UPDATES! ⭐ Tags: Obby, Troll, Tower, Funny, Parkour, Rage, Slap, Admin, Nuke, Wins, Leaderboard, Climb, Jump, Escape, Survive, Ultimate, Impossible, Friends, Chaos

Last updated by the developer 2 Jul 2026, 12:23 UTC.

0
playing (measured 10 Aug 2026, 22:35 UTC)
28,543
lifetime visits
80%
liked (20 👍 / 5 👎)
439
favourites (15.4 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⭐ OP Admin ⭐
499 R$
⭐ VIP ⭐
149 R$
👻 Invisible Slap 👻
99 R$
💣 Invisible Mine Trap 💣
99 R$
🚀 Gravity Coil 🚀
49 R$
⚡ Speed Coil ⚡
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome25,549 · 100.0% win
First Win · progression4,607 · 100.0% win
Play 10 Minutes · other3,706 · 57.1% win
Lightning Striker · other693 · 100.0% win
Code Breaker · other30 · 0.00% win
Tower Master · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79838116 August 2026 — 83 % liked5 October 2026 — 79 % liked25 October 2026 — 80 % liked8016 August 202625 October 2026
3 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:3180+1
5 Oct 2026, 06:2379-4
16 Aug 2026, 05:0083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.