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Steal a Video Game

Steal a Video Game

A Roblox experience owned by House Productions.

SimulatorENtrollingrebirthcharacter-stealing

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Video Game! 👍 Like the game and join the group How to Play: 🧸 Buy a Character 🗡️ Steal Characters from other players 💸 Generate money 🔥 Rebirth to increase your progress 👋 Unlock slaps and equipment to troll others! 💻 Playable on PC, Mobile, Console, and Tablet!

Last updated by the developer 6 Oct 2025, 22:03 UTC.

0
playing (measured 25 Aug 2026, 14:00 UTC)
593
lifetime visits
92%
liked (11 👍 / 1 👎)
6
favourites (10.1 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lock Base Forever
1,000 R$
VIP
300 R$
Invisibility Remote
200 R$
Albedo
150 R$
2X Money
100 R$
x2 Speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played the Game · welcome173 · 0.00% win
1st Rebirth · progression20 · 0.00% win
Meet The Owner · other8 · 0.00% win
You Played For 1 Hour · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.525 August 2026 — 91 % liked26 October 2026 — 92 % liked25 August 202626 October 2026
2 measurements spanning 61 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 06:0892+1
25 Aug 2026, 23:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.