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[πŸ¦‰] OP Steal A Brainrot Modded!

[πŸ¦‰] OP Steal A Brainrot Modded!

A Roblox experience owned by Based Creations.

SimulatorENbrainrotsteal mechanicmodded

OP Steal A Brainrot Modded! is a simulator experience created on 2025-09-10. It has accumulated 1,214,457 lifetime visits and 94,249 favorites. The game holds a 61% like percentage. Currently, zero players are active. The description outlines mechanics including buying brainrots, stealing them, generating money, rebirthing, and buying prank gear. Credits are attributed to BRAZILIAN SPYDER/Sammy Spiderini for inspiration.

Description (written by the developer; not a statement by this register)

Guide: πŸ‘½ Buy a Brainrot! πŸ₯· Steal Brainrots from other players with skill! πŸ’Έ Generate money! πŸ¦β€πŸ”₯ Rebirth! βœ‹ Buy gear to prank other players! Comes with ability to spawn brainrots! Credit to BRAZILIAN SPYDER/Sammy Spiderini for game inspiration!

Last updated by the developer 14 Nov 2025, 22:36 UTC.

0
playing (measured 13 Aug 2026, 12:05 UTC)
1,214,457
lifetime visits
61%
liked (54 πŸ‘ / 35 πŸ‘Ž)
94,249
favourites (77.6 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands
1,000 R$
2x Cash Multiplier
200 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED THE GAME Β· welcome616,615 Β· 0.00% win
MET THE OWNER Β· social52 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.