Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rooms32 (DISCONTINUED (FOREVER (SLASH MOVED TO U))

Rooms32 (DISCONTINUED (FOREVER (SLASH MOVED TO U))

A Roblox experience owned by Farhill Games 2004.

HorrorENabandoned officesurvival horrorurban legend

Description (written by the developer; not a statement by this register)

//LISTEN GHERE YOU YOU THERE YEAH, ROBLOX is no longer the PLATFO RM THIS GAME IS GONNA GET DEVELOPED ON... due to *poor decsion makging* by roblvox's part, i cant support roblox anymore, see you on steam!!! ------------------------------------------------------------------------------------------------ An old online computer game, no living soul has played it for years, but one server still remains open, and you have to shut it down for good. The CD cover of the game reads: "Rooms32" "Walk hundreds of miles in an abandoned office and reach the end! Just don't let it catch you" © 1995 SixtySix Softwares

Last updated by the developer 5 Jul 2026, 20:29 UTC.

0
playing (measured 13 Aug 2026, 10:16 UTC)
3,800
lifetime visits
92%
liked (110 👍 / 10 👎)
245
favourites (64.5 per 1k visits)
10 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Where · other0 · 0.00% win
The Number You're Trying To Reach Is · other0 · 0.00% win
Awesome · other0 · 0.00% win
Super · other0 · 0.00% win
Chicken Dinner · other0 · 0.00% win
No Longer Available · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.518 August 2026 — 91 % liked27 September 2026 — 91 % liked17 October 2026 — 91 % liked27 October 2026 — 92 % liked18 August 202627 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 09:0292+1
17 Oct 2026, 09:0191no change
27 Sept 2026, 08:5391no change
18 Aug 2026, 04:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.