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Sell Rubber Ducks Tycoon! 🦆✨

Sell Rubber Ducks Tycoon! 🦆✨

A Roblox experience owned by Imma Snatch Yo Weave '25 Productions (YCC).

TycoonENtycoonfactory-managementunderdog-narrative

Description (written by the developer; not a statement by this register)

You’re broke, alone, and everyone thinks you’re a loser. 😔 BUT out of nowhere, you stumble across an abandoned rubber duck factory that’s all yours! 🦆 Build conveyors, bring it back to life, and start selling ducks to strangers on a mysterious island. Step by step, you’ll prove everyone wrong… stack up cash, grow your empire, and eventually RULE THE WORLD. 🎮 Join the group for 150% CASH 🎮 👍 Like the game to see more updates! 👍 💾 Your progress saves automatically 💾 Inspired by Universal Paperclips and the “Prove Mom/Dad Wrong Tycoon” genre.

Last updated by the developer 11 Sept 2025, 02:39 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
82,796
lifetime visits
83%
liked (180 👍 / 36 👎)
297
favourites (3.6 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
399 R$
3x Faster Restockers
299 R$
2x Cash
199 R$
2x Rubber Ducks
99 R$
Starterpack (300k cash, 3k ducks, 5 chips)
99 R$
Carry Multiple Ducks
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DUCKIES · collection59,139 · 0.00% win
SELLING · other59,112 · 0.00% win
STARTED · welcome59,093 · 0.00% win
YOU · other59,080 · 0.00% win
YOU RULED THE WORLD · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.