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[OG] Steal Ah Brainrots! ✨

[OG] Steal Ah Brainrots! ✨

A Roblox experience owned by Auji Games.

SimulatorENbrainrot memeslap/troll mechanicrebirth progression

Description (written by the developer; not a statement by this register)

🎉 100 Likes = Special Event! 🎉 📢 Welcome to the OG Brainrot Experience! 🔥 Featuring the original map, OG brainrots, and classic gameplay! 👍 Like the game and join the group ⭐ Join my community for a chance to become Admin in this game! How to Play: 👽 Collect your first Brainrot 🎭 Steal Brainrots from other players 🔥 Rebirth to unlock insane upgrades ✋ Buy slaps, tricks, and troll gear to dominate 💻 Play on PC, Mobile, Console, and Tablet 🤝 Join my community for updates, rewards, and events! https://www.roblox.com/communities/550623320/Auji-Games#!/about 🎮 Check out my other games too! Slap Animation in Progress.

Last updated by the developer 17 Sept 2025, 14:40 UTC.

0
playing (measured 29 Aug 2026, 10:21 UTC)
7,613
lifetime visits
56%
liked (14 👍 / 11 👎)
17
favourites (2.2 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Cash
175 R$
Auto Collect
125 R$
Flying Carpet
99 R$
Rainbow Slap
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to OG Steal Ah Brainrot!61 · 0.00% win
Purchased a Brainrot!39 · 0.00% win
Stealing a Brainrot!4 · 0.00% win
Rebirthed!1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.