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Horror Godzilla

Horror Godzilla

A Roblox experience owned by FaxeGames.

HorrorENsurvival horrorkaijubeta

Description (written by the developer; not a statement by this register)

NEW ADDED: Anton Chigurh Skin Sorry for the current bugs in game we fix them soon.. Stay tuned and give us more ideas in our group forums! Godzilla: No One Survives 🩸 is a survival horror game!! Playable on PC, Mobile, Tablet and now on Console too!!!! The Game is currently in BETA so Bugs may appear....👾 If u notice a Bug please Report it in the Feedback Box or in our Community Server! ✉️ Thanks to all Players!🎉 FaxeGames Co.

Last updated by the developer 21 Aug 2026, 14:13 UTC.

0
playing (measured 21 Aug 2026, 18:08 UTC)
36,474
lifetime visits
76%
liked (61 👍 / 19 👎)
146
favourites (4.0 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
110 R$
Another Donation
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,326 · 100.0% win
You played during the ALPHA · other14,566 · 0.00% win
You are a Survivor! · progression5,521 · 100.0% win
You played during the BETA! · other5,349 · 100.0% win
You are Godzilla! · other4,414 · 89.3% win
10K VISITS!!!!!! · other1,005 · 0.00% win
Meet one of the Owners · other175 · 3.6% win
GODZILLA SKIN [SOON] · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767977.521 August 2026 — 78 % liked10 September 2026 — 79 % liked30 September 2026 — 77 % liked20 October 2026 — 76 % liked21 August 202620 October 2026
4 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 18:1876-1
30 Sept 2026, 18:1777-2
10 Sept 2026, 18:1679+1
21 Aug 2026, 18:1578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.