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Tic Tac Paradise

Tic Tac Paradise

A Roblox experience owned by Community of the tictacs.

OtherENcustom avatarsimple toollow activity

Description (written by the developer; not a statement by this register)

In this game , you can use a tool to become a character called "tic tac" which is a character with a tic tac t-shirt. Credits : Map : KrioDev Scripting : KrioDev Testing : jacoblayosa20 Playing : You!

Last updated by the developer 29 Jun 2026, 17:29 UTC.

0
playing (measured 20 Aug 2026, 08:04 UTC)
518
lifetime visits
92%
liked (12 👍 / 1 👎)
9
favourites (17.4 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 08:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support the game 3
10 R$
Support the game 2
4 R$
Support the game
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome52 · 0.00% win
Ten TimeCoins Quest. · other18 · 0.00% win
Halloween Brother. · other6 · 0.00% win
First Halloween Badge. · social4 · 0.00% win
Tac Tics??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9221 August 2026 — 92 % liked10 September 2026 — 92 % liked21 August 202610 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 11:1592no change
21 Aug 2026, 03:0592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.