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Hatch A Pet 🐈

Hatch A Pet 🐈

A Roblox experience owned by ArenaDev Experimental.

TycoonENidlepet collectionsimulation

Hatch A Pet 🐈 is a Roblox experience created on 2025-09-11. It has recorded 15,447,612 lifetime visits and 16,042 favorites. Currently, 35 users are playing. The experience holds a 93% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Formerly Idle Hatching! Welcome! 🐾 How to play: 🥚 Buy an egg and insert to the machine to start hatching! 🐕 Collect the hatched animal and equip it on your plot! 💸 Animals generate money for you, even while you’re away! ✨ Buy powerful eggs and gears to hatch powerful animals! Features: 🙌 Hatch eggs completely hands-free; Do anything while your eggs are hatching! 🕑 Hatching and money generation run even when you’re gone! 🧪 Stack multiple mutations on your animals. There are no limits! 🌴 Personalize your plot to various themes for different buffs! ✨ Use items to boost your production and luck! 🔮 Hatch the rarest supernatural creatures… 💻 Available on PC, Mobile and Console. Made by developers from 🇲🇾, 🇻🇳, 🇵🇭, and 🇸🇬.

Last updated by the developer 6 Aug 2026, 13:07 UTC.

35
playing (measured 10 Aug 2026, 14:51 UTC)
15,447,612
lifetime visits
93%
liked (11,363 👍 / 826 👎)
16,150
favourites (1.0 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Hatching
399 R$
Double Money
399 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eggs · collection2,443,240 · 21.6% win
H · other2,442,877 · 21.6% win
C · other2,442,375 · 21.6% win
T · other2,442,013 · 21.6% win
A · other2,441,682 · 21.6% win
H · other2,441,321 · 21.6% win
100K Hatcher · collection117,556 · 0.80% win
1M Hatcher · progression35,525 · 0.00% win
The Demon Core · other27,955 · 3.2% win
Forever Together · other14,440 · 0.00% win
Generational Find · collection14,107 · 0.00% win
Busy Beaver · other11,899 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:2093no change
12 Oct 2026, 18:1893no change
2 Oct 2026, 18:1793no change
22 Sept 2026, 18:1693no change
12 Sept 2026, 18:0593no change
2 Sept 2026, 18:0393no change
23 Aug 2026, 17:4593no change
13 Aug 2026, 17:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.