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Hatch A Pet 🐈

Hatch A Pet 🐈

A Roblox experience owned by ArenaDev Experimental.

Hatch A Pet 🐈 is a Roblox experience created on 2025-09-11. It has recorded 15,447,612 lifetime visits and 16,042 favorites. Currently, 35 users are playing. The experience holds a 93% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Formerly Idle Hatching! Welcome! 🐾 How to play: 🥚 Buy an egg and insert to the machine to start hatching! 🐕 Collect the hatched animal and equip it on your plot! 💸 Animals generate money for you, even while you’re away! ✨ Buy powerful eggs and gears to hatch powerful animals! Features: 🙌 Hatch eggs completely hands-free; Do anything while your eggs are hatching! 🕑 Hatching and money generation run even when you’re gone! 🧪 Stack multiple mutations on your animals. There are no limits! 🌴 Personalize your plot to various themes for different buffs! ✨ Use items to boost your production and luck! 🔮 Hatch the rarest supernatural creatures… 💻 Available on PC, Mobile and Console. Made by developers from 🇲🇾, 🇻🇳, 🇵🇭, and 🇸🇬.

Last updated by the developer 6 Aug 2026, 13:07 UTC.

35
playing (measured 10 Aug 2026, 14:51 UTC)
15,447,612
lifetime visits
93%
liked (11,309 👍 / 821 👎)
16,111
favourites (1.0 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Hatching
399 R$
Double Money
399 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eggs · collection2,434,633 · 64.3% win
H · other2,434,271 · 64.2% win
C · other2,433,781 · 64.2% win
T · other2,433,423 · 64.2% win
A · other2,433,087 · 64.2% win
H · other2,432,731 · 64.2% win
100K Hatcher · collection117,039 · 2.4% win
1M Hatcher · progression35,166 · 1.0% win
The Demon Core · other27,633 · 0.80% win
Forever Together · other14,387 · 0.20% win
Generational Find · collection14,044 · 0.20% win
Busy Beaver · other11,793 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4593no change
13 Aug 2026, 17:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.