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Breakpoint [In-progress]

Breakpoint [In-progress]

A Roblox experience owned by Breakpoint: we want verified.

HorrorENpsychological horrorsurveillancedark atmosphere

Description (written by the developer; not a statement by this register)

*text undone* ⚠️ Psychological tension • Surveillance themes • Dark atmosphere

Last updated by the developer 24 May 2026, 20:06 UTC.

0
playing (measured 13 Aug 2026, 08:21 UTC)
2,300
lifetime visits
89%
liked (33 👍 / 4 👎)
17
favourites (7.4 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

650, now 300
350 R$
100 Crystals
149 R$
100
100 R$
50 Crystals
99 R$
50
50 R$
25
25 R$
VIP Pass [Beta]
24 R$
15
15 R$
10
10 R$
5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Breakpoint! · welcome195 · 0.00% win
Early Tester! · other171 · 0.00% win
Elite Supporter · other132 · 0.00% win
First Event Badge [Limited] · social29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8918 August 2026 — 89 % liked7 September 2026 — 89 % liked8 October 2026 — 89 % liked18 August 20268 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 00:4789no change
7 Sept 2026, 18:2189no change
18 Aug 2026, 17:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.