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Ban Any Player

Ban Any Player

A Roblox experience owned by Brainle$$ Studios.

Social & hangoutENroleplaysocialadmin tools

Ban Any Player is a social-hangout experience created on 2025-09-11. The game has accumulated 507,481 lifetime visits and 46,568 favorites. Currently, zero users are playing. The experience holds a 60% like percentage. It allows players to ban others within the specific game environment for roleplay purposes.

Description (written by the developer; not a statement by this register)

In this game, anyone can ban anyone! Just type in a username, and the countdown begins… Once the countdown finishes, the target is banned from this game. When they rejoin, they’ll see exactly who banned them and how much time remains until their ban ends — and they won’t be able to move while waiting it out. 😈 🚨 Disclaimer: This game does not ban anyone from Roblox. All bans are for this experience only, and everything is built for fun roleplay and entertainment.

Last updated by the developer 24 Jul 2026, 11:20 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
507,481
lifetime visits
60%
liked (672 👍 / 453 👎)
46,653
favourites (91.9 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP!]
5,999 R$
VIP
379 R$
Magic Carpet
199 R$
Boombox
99 R$
Body Swap
89 R$
Korblox
10 R$
Headless
10 R$
Gravity Coil
9 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the group! · social14,228 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0460no change
14 Aug 2026, 21:0360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.