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Hair UGC OBBY

Hair UGC OBBY

A Roblox experience owned by Whoops Works 6.

ObbyENUGCGlass BridgeInvite-based

Hair UGC OBBY is an obby experience created on 2025-09-11. It has 1,707,105 lifetime visits and 5,426 favorites. The game holds a 79% like percentage. Currently, zero players are active. The description invites users to invite friends, like the game, join a group, and complete a Glass Bridge challenge to claim UGC.

Description (written by the developer; not a statement by this register)

🌟 Welcome to the Hair UGC OBBY! 🌟 💎 STEPS: 👯‍♂️ Invite all your friends 👍 Like and favorite the game ⭐ Join the group : https://www.roblox.com/communities/496004549/Whoops-Works-3#!/about Complete the fun Glass Bridge challenge 🎯 ✨ Don’t miss your chance to claim this awesome UGC!

Last updated by the developer 1 Dec 2025, 09:35 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
1,707,105
lifetime visits
79%
liked (1,933 👍 / 521 👎)
5,424
favourites (3.2 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP ADMIN
299 R$
HELI
249 R$
Magic Carpet
199 R$
VIP
199 R$
Fusion Coil
119 R$
Gravity Coil
99 R$
Skip Stages
14 R$
Donate 10
10 R$
Sprint
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,338,186 · 100.0% win
Winner · other342,535 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3179no change
24 Aug 2026, 11:0379no change
14 Aug 2026, 11:0279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.