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NO PLAN TODAY!!!1!

NO PLAN TODAY!!!1!

A Roblox experience owned by poker lovers..

HorrorENasymmetric multiplayersurvival horrorobjective-based

Description (written by the developer; not a statement by this register)

Pick a Survivor Class or become a Killer. Different classes and killers got different abilities and playstyles so just try stuff and see what works SURVIVORS Run around do objectives help ur teammates (or dont we wont judge) and try not to die. Doing objectives gives you cash which you can use to unlock more classes and killers. Just survive until the timer hits 0 KILLERS Your job isnt just killing everyone. You also gotta stop survivors from finishing objectives. Sometimes slowing them down or controlling the map matters way more than getting kills. Use your abilities pressure survivors and make sure they dont finish everything in time The game is inspired by Break In And Steal Thingz but its doing its own thing so dont expect it to be the same This game was mostly made for fun and its still a WIP so yeah there will probably be bugs weird stuff unbalanced things idk. If something breaks report it in our server we prob already know its broken anyway

Last updated by the developer 30 Jul 2026, 11:15 UTC.

0
playing (measured 11 Aug 2026, 18:15 UTC)
58,579
lifetime visits
79%
liked (618 👍 / 161 👎)
1,809
favourites (30.9 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:151first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome buddy! · welcome20,500 · 70.6% win
I found a.. Pʟace. · welcome0 · 0.00% win
Behind The Tree. · secret0 · 0.00% win
Yes its me. · other0 · 0.00% win
First Blood.. · other0 · 0.00% win
Novice Hitman · other0 · 0.00% win
Get Some Rest... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:3579no change
15 Aug 2026, 16:2079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.