Destroy Brookhaven 🏡rp (Patch 971🔧)
A Roblox experience owned by Dust Games Company.
RoleplayENBrookhaven RPRole-playingSandbox
Destroy Brookhaven 🏡rp (Patch 971🔧) is a role-playing experience created on September 11, 2025. The game has accumulated 613,044 lifetime visits and 1,724 favorites. Currently, zero users are playing. The experience holds a 60% like percentage. It supports multiple devices including phones, tablets, computers, and consoles. The description lists various tags such as horror, shooting, and survival.
Description (written by the developer; not a statement by this register)
🎮Destroy Brookhaven 🏡rp! 💷Re-enter after purchasing gamepass! 👍Rate this experience, I will be grateful! 🎙️Go to my group, there I will write all the news about my games! 💻Supported devices: phone, tablet, computer, console. 🔧Version: V.2026.31.971 📱Tags: Brookhaven rp, 67, six seven, steal brainrot, brainrot, Tun Tun Sahur, Tun Tun Sahur, six seven, sixty seven, Brookhaven, rp, old Brookhaven rp, old Brookhaven, Russia, Russia, Adventures, Obby, Tykun, Simulator, Role-playing Games, RP, Horror, FPS, Shooting, Racing, Parkour, Fighting, Survival, Escape, Clicker, Tower Defense, Strategy, Puzzle, Sandbox, Story, Riddle, Riddle, Battle Royale, Zombies, Anime, Ninja, Demon, Dragon, Pets, Cars, Police, Police, Prison, Army, War, Military, Space, Alien, Wizard, Superhero, City, Park
Last updated by the developer 6 Aug 2026, 17:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.