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Asylum Life

Asylum Life

A Roblox experience owned by Tait Studios.

RoleplayENasylumsurvivalescape

Asylum Life is a roleplay experience created on 2025-09-11. It currently has 123 players and 17,872,809 lifetime visits. The game holds 35,707 favorites and a 66% like percentage. The description notes gameplay similar to prison life within an asylum setting, featuring updates such as banana peels, warden weapons, and snow.

Description (written by the developer; not a statement by this register)

Its similar to prison life, but your in an insane asylum. Try to survive, make friends and escape. This is a hard game, you will need help breaking out. If you like Asylum life please leave a like. ShutDown = Update. Rules: Don't abuse the votekick system. Don't break Roblox TOS, any inappropriate behavior will result in a ban. Updates: Added Banana peels. Wardens have a new weapon. Added Radio gamepass. Snow added. Mod Call Added.

Last updated by the developer 7 Aug 2026, 19:40 UTC.

95
playing (measured 22 Aug 2026, 04:50 UTC)
17,994,591
lifetime visits
65%
liked (14,037 👍 / 7,655 👎)
39,004
favourites (2.2 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9514111810 August 2026 — 135 players21 August 2026 — 131 players21 August 2026 — 125 players21 August 2026 — 112 players21 August 2026 — 125 players22 August 2026 — 129 players22 August 2026 — 116 players22 August 2026 — 141 players22 August 2026 — 122 players22 August 2026 — 95 players10 August 202622 August 2026
10 measurements spanning 12 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–148 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5095-27
22 Aug 2026, 03:50122-19
22 Aug 2026, 02:50141+25
22 Aug 2026, 01:50116-13
22 Aug 2026, 00:50129+4
21 Aug 2026, 23:50125+13
21 Aug 2026, 22:50112-13
21 Aug 2026, 21:50125-6
21 Aug 2026, 20:54131-4
10 Aug 2026, 15:36135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Warden
1,000 R$
Mafia
800 R$
Radio Access
250 R$
Perm Knife
220 R$
SWAT
180 R$
Doctor
120 R$
Double Stamina
100 R$
Non-Lethal-Shotgun
80 R$
MP5 Access
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Go Insane · other2,296,004 · 26.3% win
You Escaped · progression948,640 · 11.9% win
Drink Bloxy Cola · other872,109 · 10.5% win
Bad Eye Sight · other275,314 · 4.3% win
Explode · other227,185 · 0.00% win
Fall Out The World · progression154,376 · 6.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.513 August 2026 — 66 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked1 November 2026 — 65 % liked13 August 20261 November 2026
18 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:4565no change
22 Oct 2026, 17:3765no change
12 Oct 2026, 17:3565no change
2 Oct 2026, 17:3565no change
22 Sept 2026, 17:3465no change
12 Sept 2026, 17:3165no change
2 Sept 2026, 17:2365no change
23 Aug 2026, 17:0765no change
22 Aug 2026, 04:5065no change
22 Aug 2026, 03:5065no change
22 Aug 2026, 02:5065no change
22 Aug 2026, 01:5065no change
22 Aug 2026, 00:5065no change
21 Aug 2026, 23:5065no change
21 Aug 2026, 22:5065no change
21 Aug 2026, 21:5065no change
21 Aug 2026, 20:5465-1
13 Aug 2026, 17:0466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.