Click For FREE Limited UGC
A Roblox experience owned by Unlimited Nieva.
OtherENfake ugc giveawayclicker mechanicresell promise
Description (written by the developer; not a statement by this register)
🎉 Welcome to Click For Free UGC Items! 🎉 Earn real, free UGC items for your Roblox avatar just by tapping! Stay AFK, let the clicks roll in, and claim limited items that you can even resell on the Marketplace! ✨ How It Works: • 🖱️ Tap to Earn: Earn +1 click every second just by tapping your screen! • 🎯 Claim Free UGC: Spend your hard-earned clicks to unlock amazing UGC items instantly. • 👯♂️ Play with Friends: Invite your friends and earn bonus on your clicks! • 💾 Auto-Save: Your progress is automatically saved, so you never lose a thing. ⭐ The Future is Bright! Save up your clicks for future releases! Unlock exclusive UGC Emotes, Hairs, Faces, and more that you won't find anywhere else. 💰 Limited & Resellable All UGC items are limited edition, making them valuable assets you can resell on the Roblox Marketplace later! 👉 Join Now: www.roblox.com/communities/995420553/Unlimited-Nieva Tags: free ugc, free items, clicker game, afk game, robux, limited, simulator
Last updated by the developer 1 Apr 2026, 19:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.