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The Padded Room

The Padded Room

A Roblox experience owned by SuitCat Studios.

Social & hangoutENsocial hangoutmystery explorationhidden secrets

Description (written by the developer; not a statement by this register)

🌀 What is The Padded Room? Welcome to The Padded Room — a chill social hangout with secrets to find 😏 🗣️ Meet new people 🕵️ Explore hidden rooms and secret spots 🎮 Discover fun surprises and secret features This game is just starting out we tried our best making it since its just a 2man dev team so if you could support us in anyways. Even if it just a thumbs up everything helps thank you so much for playing we hope to see you back. There’s always something strange waiting to be found… 👀 So ask yourself — why aren’t you playing The Padded Room right now? Tags: Hangout, Social, Mystery, Secrets, Exploration, Chill, Fun, Hidden Areas, Friends, Adventure, The Padded Room

Last updated by the developer 25 Jun 2026, 19:51 UTC.

0
playing (measured 25 Aug 2026, 13:37 UTC)
2,391
lifetime visits
83%
liked (10 👍 / 2 👎)
7
favourites (2.9 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Magic Carpet
399 R$
VIP PASS
349 R$
Slap Tool
199 R$
Permanent Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Padded Room · welcome2,086 · 0.00% win
brick · other44 · 0.00% win
Tick Tock · secret14 · 0.00% win
The bear · secret3 · 0.00% win
100 Minutes · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.