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[UPDATE AURA] V2 GUNUNG KUMSI

[UPDATE AURA] V2 GUNUNG KUMSI

A Roblox experience owned by Beta Test Games.

RoleplayIDmountain climbingroleplaysync dance

Description (written by the developer; not a statement by this register)

Selamat datang di Gunung Kumsi, sebuah gunung yang terletak di Jawa Barat, Indonesia, menjulang tinggi lebih dari ??? meter di atas permukaan laut. Rasakan sejuknya udara pegunungan, dan lakukan roleplay dalam perjalanan mendaki yang seru dan mendalam! ⚠️ Status: Beta Game masih dalam tahap pengembangan. Harap laporkan bug atau saran melalui grup komunitas. Progress akan tersimpan secara otomatis. 🔥 Fitur: 🌲 Suara alami hutan untuk pengalaman yang lebih imersif 🎵 Lagu yang cocok untuk semua kalangan 💃 Fitur Sync Dance (Bisa Joged Bersama) ⛰ Medan menanjak hingga terjal – dengan tantangan mendaki 🧗‍♂️ Lebih seru bersama teman – kerja sama membuat setiap petualangan lebih menyenangkan! 🎒 Roleplay, jelajahi dan nikmati suasana indah Gunung Kumsi!

Last updated by the developer 26 Sept 2025, 14:22 UTC.

0
playing (measured 10 Aug 2026, 19:16 UTC)
150,530
lifetime visits
65%
liked (282 👍 / 150 👎)
388
favourites (2.6 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AURA10000.png
10,000 R$
ADMIN! [OP]
2,499 R$
AURA.png
1,300 R$
AURA500
400 R$
speedcoil.png
50 R$
VIP
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ChatGPT Image 12 Sep 2025, 20.13.33.png · other0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.