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Steal a Troll Tower

Steal a Troll Tower

A Roblox experience owned by Play to Win Games.

ObbyENtower climbingphysics chaostrolling mechanics

Description (written by the developer; not a statement by this register)

🤣 Welcome to Steal & Troll Tower! 💥 🌀 Climb your way up the chaotic tower where nothing is safe— players can steal platforms, swap spots, and troll each other into falling! 💰 Earn Coins as you play and use them to purchase crazy tools & gears to prank, trap, or blast your way higher! 😹 Outplay, out-troll, and out-survive everyone else in pure tower chaos. 🚀 Can you make it to the top and claim victory? 🎁 Like 👍 the game and Join our Group 🚪 for exclusive rewards! ⭐ Don’t forget to Favorite to support updates!

Last updated by the developer 13 Oct 2025, 09:13 UTC.

0
playing (measured 25 Aug 2026, 06:15 UTC)
5,347
lifetime visits
79%
liked (11 👍 / 3 👎)
3
favourites (0.6 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 06:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
1,699 R$
Flying Carpet
499 R$
Hyperlaser Gun
399 R$
Rainbow Slap
199 R$
Grapple Hook
199 R$
Gravity Coil
149 R$
Godly Slap
99 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,952 · 0.00% win
Win · progression43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.