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(UPDATE) Miami's Hotline

(UPDATE) Miami's Hotline

A Roblox experience owned by yeetingyeetship studios.

ShooterENHotline MiamiTop-down shooterViolence

(UPDATE) Miami's Hotline is a shooter experience created on 2025-09-12. The game has accumulated 618,930 lifetime visits and 6,464 favorites. It currently holds a 76% like percentage. The experience is based on Hotline Miami and is described as being in its beta phase. No players are currently active.

Description (written by the developer; not a statement by this register)

-- Do you like hurting other people? -- UPDATED AGAIN THIS GAME IS IN ITS BETA PHASE Based on Hotline Miami, if you like this game consider checking it out. Thank you guys so much for so many visits. Computer M1 - Shoot/Attack E / right click - Throw weapon SPACE - EXECUTE shutdown = update

Last updated by the developer 24 Feb 2026, 06:14 UTC.

0
playing (measured 11 Aug 2026, 15:04 UTC)
618,930
lifetime visits
76%
liked (1,430 👍 / 445 👎)
6,462
favourites (10.4 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
2x Money
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta tester · other35,984 · 100.0% win
MVP · other0 · 0.00% win
Combo King · other0 · 0.00% win
It Was Rigged From The Start · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3276no change
14 Aug 2026, 19:2176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.