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Gear Slap Tower

Gear Slap Tower

A Roblox experience owned by Completed Studios..

Tower defenseENtower defensetrollinginspired by slap tower

Gear Slap Tower is a tower-defense experience created on 2025-09-12. The game has recorded 1,366,785 lifetime visits and 161,667 favorites. It maintains an 84% like percentage. Currently, zero players are active in the experience. The description notes gameplay mechanics involving gear acquisition and player interaction.

Description (written by the developer; not a statement by this register)

👋 Welcome to Gear Tower! 💰 You get GEAR every 5 MINUTES! 🏆 Do you have what it takes to reach the top without getting trolled? 😈 Or would you rather troll other players before they can make it to the top? ❤️ Thanks for playing Inspired by Slap Tower and various other games

Last updated by the developer 23 Sept 2025, 17:37 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
1,366,785
lifetime visits
84%
liked (417 👍 / 80 👎)
161,665
favourites (118.3 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin 🛠️
2,999 R$
Admin 🛠️
999 R$
Rainbow Carpet 🌈
799 R$
Jetpack 🚀
599 R$
All Gear 🔨
499 R$
Laser Gun
299 R$
Rainbow Slap 🌈
299 R$
Invisibility Cloak 🫥
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome803,347 · 0.00% win
Completed the Tower! 🥳 · progression62,658 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.