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BRAINROT SCHOOL

BRAINROT SCHOOL

A Roblox experience owned by Laser Miners Inc..

TycoonENbrainrot memesteal mechanicidle cash generation

BRAINROT SCHOOL is a tycoon experience created on 2025-09-12. It has accumulated 1,151,748 lifetime visits and 2,384 favorites. The game holds a 95% like percentage. Currently, zero players are active. The description outlines gameplay involving collecting Brainrots, generating cash, and competing on leaderboards.

Description (written by the developer; not a statement by this register)

📚 Welcome to BRAINROT SCHOOL! 👍 Like the game and join the group How to Play: 👊 Defeat a Brainrot in the hallway 🤲 Pick up the Brainrot and run away from Teacher Ballerina Cappucina 🪑 Place the Brainrot in your classroom desk 💸 Your Brainrots start generating Cash (even OFFLINE!) 🥷 Visit other players’ classrooms and steal their Brainrots 🏆 Become the top student on the leaderboard!

Last updated by the developer 11 Jul 2026, 00:19 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
1,151,748
lifetime visits
95%
liked (5,379 👍 / 281 👎)
2,385
favourites (2.1 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
299 R$
+2 Slots
199 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome715,871 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.