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[NEW]Catch a Jellyfish!πŸͺΌ

[NEW]Catch a Jellyfish!πŸͺΌ

A Roblox experience owned by Nesilsiz Studios.

TycoonENcollectioncatchingexploration

Description (written by the developer; not a statement by this register)

Dive into a world full of colorful biomes πŸŒ΄β„οΈπŸœοΈ where unique jellyfish appear! Each biome spawns randomly, so every game is a new adventure πŸŽ‰. πŸ’° Catch Jellyfish – Collect them all and earn Electry, the in-game currency ⚑. πŸͺ Upgrade Your Nets – Stronger nets help you catch rarer jellyfish 🌟. 🏝️ Explore Biomes – Discover hidden jellyfish and special areas 🌺🌊. How to Play: Walk around the biomes to find jellyfish πŸ‘£. Use your net to catch them πŸͺ. Collect Electry to upgrade your nets πŸ’Ž. Hunt for the rarest jellyfish and complete your collection πŸ†. ✨ Can you catch them all and become the ultimate jellyfish collector? 🐠

Last updated by the developer 16 Jul 2026, 13:28 UTC.

0
playing (measured 17 Aug 2026, 18:50 UTC)
14,578
lifetime visits
56%
liked (19 πŸ‘ / 15 πŸ‘Ž)
569
favourites (39.0 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Plain Biome Β· progression0 Β· 0.00% win
Kelp Biome Β· progression0 Β· 0.00% win
Desert BIome Β· other0 Β· 0.00% win
Candy Biome Β· progression0 Β· 0.00% win
Dead Biome Β· progression0 Β· 0.00% win
Snow Biome Β· progression0 Β· 0.00% win
Burger Biome Β· other0 Β· 0.00% win
Bee Biome Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.