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[🛠️] Country Conquest 🗺️

[🛠️] Country Conquest 🗺️

A Roblox experience owned by Luau Creations.

SimulatorENstrategywarterritory-control

Description (written by the developer; not a statement by this register)

🗺️Welcome To Country Conquest Pick any country and start your Conquest with: ⚔️Capture Cities, Grow your Army, Annex your enemies 🏙️Upgrade your city's factories to boost your income and manpower gain 🔍Upgrade your Research Technology to boost your army and country income! 🗺️Make Allies or backstab them.... 🏆Be the last one standing ( or with allies) when Europe/World falls! 🎁Join the group for a 1.2x income Boost, 1.1x ManpowerBoost and a 1.3x Political Boost 👍Like & Favourite the game for more updates

Last updated by the developer 8 Aug 2026, 17:30 UTC.

0
playing (measured 26 Aug 2026, 20:32 UTC)
252
lifetime visits
100%
liked (4 👍 / 0 👎)
14
favourites (55.6 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Countryball Unlocked
50 R$
Custom Country
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Master Grinder · progression0 · 0.00% win
Tile Paints: 100 · collection0 · 0.00% win
Tile Paints: 1000 · progression0 · 0.00% win
Launch Attender · welcome0 · 0.00% win
Welcome · welcome0 · 0.00% win
Tile Paints: 10 · progression0 · 0.00% win
Met The Developer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.