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Тест на Геншин Импакт

Тест на Геншин Импакт

A Roblox experience owned by goferan's friends.

MinigamesRUGenshin ImpactQuizTest

Description (written by the developer; not a statement by this register)

Тест по игре Genshin Impact на момент обновления 6.0 Отдельно спасибо за помощь в разработке: StRiKbER_Silva (STAS2281_BRO) - Анимации оружий, а также скрипты Julietta_fay, i1lpe - идеи для игры #Genshin #Genshinimpact #Геншин #test #quiz

Last updated by the developer 10 Jul 2026, 12:38 UTC.

0
playing (measured 11 Aug 2026, 21:49 UTC)
189,300
lifetime visits
69%
liked (253 👍 / 114 👎)
1,584
favourites (8.4 per 1k visits)
12 September 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:491first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Добро пожаловать! · welcome138,033 · 100.0% win
Прохождение "Среднего" теста · progression53,922 · 80.0% win
Угадать всех персонажей · collection51,939 · 100.0% win
Прохождение "Легкого" теста · progression49,521 · 26.7% win
Прохождение "Сложного" теста · progression44,981 · 53.3% win
Прохождение "Невозможного" теста · progression30,538 · 80.0% win
Поздравляю с прохождением "Абсолютного теста" · progression7,815 · 26.7% win
Поздравляю с прохождением теста "Угадай блюдо"! · other7,449 · 0.00% win
Поздравляю с прохождением "Угадай: Мондштадт"! · progression7,190 · 53.3% win
Поздравляю с прохождением "Угадай артефакты"! · progression5,435 · 26.7% win
Поздравляю с прохождением "Угадай: Ли Юэ"! · progression4,481 · 53.3% win
Поздравляю с прохождением "Угадай: Инадзума"! · progression3,672 · 0.00% win
Вот это у тебя удача.... · other103 · 0.00% win
Как ты меня заметил? · other56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:0869no change
15 Aug 2026, 05:0769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.