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Who's most likely....!

Who's most likely....!

A Roblox experience owned by Vue Interactive.

Social & hangoutENpartysocial deductionmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Who's most likely to...! NOTICE: THE GAME WILL ONLY BEGIN WITH 2 OR MORE PLAYERS 🎮 Who's most likely is is the perfect party game for you and your friends! 👍 Each round a question is proposed giving you and your friends a chance to decide who best suits the scenario! 🎮 Select your vote and discover if you, along with your friends tag the same person with the question!

Last updated by the developer 29 Dec 2025, 18:43 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
136,629
lifetime visits
71%
liked (87 👍 / 35 👎)
293
favourites (2.1 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

D · other102,387 · 100.0% win
E · other102,377 · 100.0% win
Y · other102,364 · 100.0% win
A · other102,309 · 100.0% win
L · other102,199 · 100.0% win
P · other102,053 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.515 August 2026 — 72 % liked14 October 2026 — 71 % liked15 August 202614 October 2026
2 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 12:4571-1
15 Aug 2026, 08:1872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.