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🔥stinky store simulator [v0.6.1]

🔥stinky store simulator [v0.6.1]

A Roblox experience owned by TGD Development.

TycoonENstore managementsatireearly access

Description (written by the developer; not a statement by this register)

[EARLY ACCESS] // An Alternate Reality of: "write fake cheques to pay off your debt simulator" Cause you're low on money you decide to open a store, but you use some... questionable ethics.. A silly little store running game // ⚠️ DISCLAIMER ⚠️ <- for Players and Roblox Staff Members We do NOT endorse or promote any illegal and/or harmful activity. This experience does not support any real world violence, tax evasion or any other criminal offense. Everything shown, said, or implied in this experience is satirical, over the top and not realistic IN THE SLIGHTEST. It's just a JOKE game, dont take it seriously. This game does not reference or depict any real life tragedies. Complies with Roblox' ToS. Made for entertainment purposes only. Made for moderately mature audiences.

Last updated by the developer 11 Aug 2026, 22:07 UTC.

0
playing (measured 20 Aug 2026, 17:23 UTC)
1,042
lifetime visits
95%
liked (20 👍 / 1 👎)
16
favourites (15.4 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PRE-ORDER] Bulk Item Stocking
80 R$
Custom Shirt Color
40 R$
Perma Banana Peel
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

tester · other151 · 100.0% win
welcome to your job! · welcome131 · 100.0% win
be manager · other83 · 54.5% win
endurance I · progression80 · 90.9% win
cleaning crew · other75 · 36.4% win
finance I · progression64 · 90.9% win
payday · other56 · 36.4% win
meet a ceo · social45 · 100.0% win
fortunate one · other42 · 18.2% win
debt I · progression41 · 36.4% win
should've paid · other39 · 0.00% win
store veteran · other37 · 36.4% win
expert handyman · other37 · 18.2% win
debt II · progression36 · 36.4% win
debt III · progression34 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.520 August 2026 — 94 % liked9 September 2026 — 95 % liked19 October 2026 — 95 % liked20 August 202619 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 17:3295no change
9 Sept 2026, 17:3195+1
20 Aug 2026, 17:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.