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Steal a Jujutsu Kaisen!

Steal a Jujutsu Kaisen!

A Roblox experience owned by DiBestrblx-Studio.

RoleplayENJujutsu Kaisencharacter stealingrebirth

Description (written by the developer; not a statement by this register)

👹 Welcome to Steal a Jujutsu Kaisen! Enter the world of cursed energy, sorcerers, and dangerous spirits inspired by Jujutsu Kaisen! 👍 Don’t forget to like the game and join the group for exclusive rewards. 🌀 Next Kaisen God unlocks at: 💯 LIKES! ⚔️ How to Play: 💀 Buy a Kaisen Character – unlock your favorite fighters and grow stronger. 🥷 Steal Characters – battle and outsmart other players to steal their Jujutsu Kaisen characters. 💸 Generate Money – build up your income to unlock even more sorcerers and cursed spirits. 🐦‍🔥 Rebirth – reset with powerful multipliers to climb the ranks faster. 👊 Upgrade with Fists & Troll Gear – show off your strength and mess with other players! 🌍 Features: ✔️ Supports Desktop, Mobile, and Tablet ✔️ Constant new character updates ⚡ Do you have what it takes to become the next Kaisen God? Ignore: #StealaKaisen, Kaisen, JJK, Steal a JJK

Last updated by the developer 22 May 2026, 17:58 UTC.

0
playing (measured 18 Aug 2026, 23:02 UTC)
3,801
lifetime visits
88%
liked (22 👍 / 3 👎)
17
favourites (4.5 per 1k visits)
12 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 23:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [80% OFF]
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,603 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.