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CRASHOUT [LEGACY]

CRASHOUT [LEGACY]

A Roblox experience owned by saret.

HorrorENhorrorroguelikesurvival

CRASHOUT [LEGACY] is a horror experience created on 2025-09-13. It has accumulated 824,472 lifetime visits and 26,127 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description notes it is chaotic and inspired by other titles. No updates are planned.

Description (written by the developer; not a statement by this register)

⚠ Flashing lights & this is probably a horror game, and if you can't press W while using your mouse don't play ⚠ Game is not supposed to be easy and IS chaotic ⚠ If your computer has been turned on for a long time images might not load Fast paced game where you go through infinite rooms while you try to survive the monsters you've chosen. Unlock traits to make your experience easier or harder for score. Unlock monsters to get more score. Inspired by Ultimate Custom Night, Ultrakill, Delusional Office and a LOT LOT OF Grace F - Parry LCtrl - Roll C - Slide this isnt being updated anymore unless a game breaking bug appears or i make it the recode..., recode is being updated instead: https://www.roblox.com/games/81457596170712

Last updated by the developer 30 Nov 2025, 04:38 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
824,472
lifetime visits
95%
liked (6,833 👍 / 346 👎)
26,101
favourites (31.7 per 1k visits)
13 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Attention · other225,735 · 36.9% win
Die · other181,233 · 30.8% win
Cleaned · other145,463 · 24.6% win
agony · other138,720 · 24.6% win
P · other137,622 · 24.6% win
FLASHBACK · other95,001 · 12.3% win
SHOT DOWN · other87,765 · 18.5% win
g6hj&gy · other84,703 · 18.5% win
[! Shock !]71,858 · 18.5% win
Cinema · other58,040 · 18.5% win
slap]]]]]]]]] · other54,977 · 18.5% win
Mirror · other50,864 · 18.5% win
Quack · other38,469 · 18.5% win
Unlocked · welcome35,566 · 12.3% win
Tion Sp · other34,839 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0795no change
24 Aug 2026, 17:0695no change
14 Aug 2026, 17:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.