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Heresy

Heresy

A Roblox experience owned by Saint Abida Tribe.

HorrorENhorrorsepulchrenarrative

Description (written by the developer; not a statement by this register)

You shouldn't have entered the sepulchre. Now suffer the consequences. !anims for animations Heresy. Heresy. Heresy.

Last updated by the developer 21 May 2026, 20:30 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
431,507
lifetime visits
82%
liked (2,591 👍 / 552 👎)
8,843
favourites (20.5 per 1k visits)
6 October 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Brutal Greeting · welcome31,443 · 0.00% win
Depth Ascension · progression2,100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3182no change
14 Aug 2026, 22:1882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.