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Mancala

Mancala

A Roblox experience owned by Fun Board Games.

PuzzleENtraditional board gamestrategytwo-player

Description (written by the developer; not a statement by this register)

Mancala is a traditional board game played by two players to win the game by collecting the most seeds. 🚨 Game Rules: 1. Players choose one of the small holes on their side containing seeds. 2. Take all the seeds from the hole. 3. Spread the seeds one by one into the next hole in a counterclockwise direction, including your storage hole. 4. If the last seed falls in your storage hole, you get an extra turn. 5. If the last seed falls in your empty hole and the hole is in your own row, you must pick up the dropped seed, then you and your opponent may take all the seeds in the hole in front of them. 6. If the last seed falls into an empty hole on your opponent's side, then it stays there and your turn is over. 7. The game ends when all the holes on one side of the board are empty. The player with the most seeds in their storage holes is the winner. Join our community for updates and other board games. Invite your friends to play for even more fun. Tag (ignore); Board games, Chess,

Last updated by the developer 3 Nov 2025, 17:09 UTC.

0
playing (measured 26 Aug 2026, 08:34 UTC)
1,813
lifetime visits
71%
liked (5 👍 / 2 👎)
3
favourites (1.7 per 1k visits)
13 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 08:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 WINS
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,734 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7110085.526 August 2026 — 100 % liked15 September 2026 — 71 % liked26 August 202615 September 2026
2 measurements spanning 20 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–104 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 09:3871-29
26 Aug 2026, 09:22100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

mancala.fandom.com3 active editors · 18,130 edits
912 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.