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[B2P1] CHUNKLOADER

[B2P1] CHUNKLOADER

A Roblox experience owned by Pablo's Dev Studio.

AdventureENsecretsexplorationunfinished

Description (written by the developer; not a statement by this register)

i love chunkloader ❗❗❗❗ GAME IS UNFINISHED, EXPECT BUGS OR SMTH BATCH TWO PART ONE: - Added secrets 26-30. - Good luck! Inspired by "How many ways can you join this roblox game?" and "Secret Universe" Credits to BSlick for any music used.

Last updated by the developer 25 Aug 2026, 01:06 UTC.

0
playing (measured 25 Aug 2026, 12:37 UTC)
781
lifetime visits
100%
liked (46 👍 / 0 👎)
76
favourites (97.3 per 1k visits)
13 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 12:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flowery...?
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[1] 'Tis Just the Beginning · welcome274 · 0.00% win
[2] Reading Comprehension · progression231 · 0.00% win
[3] Captain Obvious · other206 · 0.00% win
[4] Incomprehensible Reading · other195 · 0.00% win
[6] MY EYES BURN · progression175 · 0.00% win
[10] 500 Bacon · progression151 · 0.00% win
[11] Method 5 · secret149 · 0.00% win
[5] Color Theory · other140 · 0.00% win
[25] Part of The Club · social136 · 0.00% win
[37] Descriptor Description · progression129 · 0.00% win
[24] Unforgivable Crime · progression127 · 0.00% win
[27] Devchunking · other125 · 0.00% win
[12] A Real Demoman · collection114 · 0.00% win
[21] Premium Payout Farm · progression112 · 0.00% win
[1-1] RELEASE THE GHOULS! · other111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9310096.525 August 2026 — 100 % liked5 September 2026 — 93 % liked15 September 2026 — 100 % liked26 September 2026 — 100 % liked6 October 2026 — 100 % liked16 October 2026 — 100 % liked26 October 2026 — 100 % liked25 August 202626 October 2026
7 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 04:08100no change
16 Oct 2026, 04:07100no change
6 Oct 2026, 04:06100no change
26 Sept 2026, 04:05100no change
15 Sept 2026, 10:31100+7
5 Sept 2026, 10:2293-7
25 Aug 2026, 22:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.