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[NEW] Grab the Item!

[NEW] Grab the Item!

A Roblox experience owned by Mac n Kebab.

MinigamesENreaction1v1minigame

Description (written by the developer; not a statement by this register)

🎯 Welcome to Grab the Item! ⚡ Think you’re fast? Prove it in this quick-reflex game where two players face off at the same table! When the round begins, an item appears — be the first to grab it and claim victory! ❓ How to Play: 🪑 Sit at a table with another player 👀 Wait for the round to start 🤚 Grab the correct item before your opponent 🏆 Win rounds to show who’s the fastest 💰 Earn coins to unlock awesome skins, effects, and chairs! 🎮 Fast-paced, reaction-based gameplay 💻 Supports PC, Mobile & Tablet 💬 Fun with friends — challenge them to 1v1s! 🙏 Credits: 💻 @MrFearTick → Scripter 🏗️ @toozeros → Builder 🧠 And special thanks to all testers and contributors who helped make Grab the Item possible! ⭐ Don’t forget to Like & Favorite the game for more updates and new content!

Last updated by the developer 24 Jun 2026, 14:10 UTC.

0
playing (measured 11 Aug 2026, 13:33 UTC)
279,885
lifetime visits
70%
liked (275 👍 / 118 👎)
864
favourites (3.1 per 1k visits)
13 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Galaxy Bundle
99 R$
Starter Pack
49 R$
Halloween Bundle
31 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome198,633 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.