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[FIXED πŸ› ] Cart Ride into Brainrots!

[FIXED πŸ› ] Cart Ride into Brainrots!

A Roblox experience owned by Ax1on.

Description (written by the developer; not a statement by this register)

πŸŒ€ Welcome to cart ride into Brainrots! πŸŒ€ 9/15/25-New update! -Fixed map πŸ›  -New things to unlock πŸ—’ -Starting the event of Tralalero tralala 🦈 Your mission is simple: escape from Tung Tung Sahur and reach the goal πŸšͺ✨. Along the way, you can enjoy different exclusive Gamepasses πŸ›’πŸ”₯ that will make your adventure even more fun. πŸ’‘ IMPORTANT: Once we hit 500 LIKES πŸ‘πŸ’―, we’ll release the SECOND PART of the game! πŸš€βš‘ Don’t forget to leave a like to unlock what’s coming next. πŸ€―πŸ—ΏπŸ’€πŸ”₯ Dare to escape and prove you’re the best in this brainrot madness!

Last updated by the developer 17 Sept 2025, 17:30 UTC.

0
playing (measured 31 Aug 2026, 12:17 UTC)
764
lifetime visits
100%
liked (6 πŸ‘ / 0 πŸ‘Ž)
3
favourites (3.9 per 1k visits)
13 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 12:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

10000
10,000 R$
2500
2,500 R$
1000
1,000 R$
500
500 R$
SAHUR ADMIN VIP
399 R$
250
250 R$
Boom Box Sahurrrr
179 R$
Flying Carpet
149 R$
100
100 R$
Gravity Cool Pass
99 R$
Speed Coil
89 R$
50
50 R$
15
15 R$
5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Cart Ride Brainrot! Β· welcome643 Β· 0.00% win
U FINALLY ESCAPE FROM TUNG TUNG SAHUR ! Β· progression6 Β· 0.00% win
BRO YOU FOUND A EASTER EGG4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.