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[๐Ÿ™๏ธ] +1 Jump Every Step

[๐Ÿ™๏ธ] +1 Jump Every Step

A Roblox experience owned by Termsel.

SimulatorENjump simulatorrebirth mechanicleaderboards

[๐Ÿ™๏ธ] +1 Jump Every Step is a simulator experience created on 2025-09-13. The game has accumulated 847,529 lifetime visits and 66,951 favorites. It holds a 91% like percentage. Currently, zero users are playing. The description indicates mechanics involving jumping higher with each step, gaining wins, and rebirthing to increase multipliers.

Description (written by the developer; not a statement by this register)

๐Ÿš€ +1 Jump Every Step ๐Ÿš€ In ๐Ÿš€ +1 Jump Every Step ๐Ÿš€, jump higher with every step you take, soaring to new heights and climbing mightier obstacles as you progress Gain ๐Ÿ†Wins and ๐Ÿ”ฅRebirths to advance your growth one step further! ๐Ÿ”ฅ Use the codes in the community to get FREE rewards in-game! โ“๐Ÿ“œ How to play: ๐ŸšถWalk to jump higher! ๐Ÿ“ˆ Use your Jump Power to conquer various tricky obstacles! ๐Ÿ† Gain Wins to make you leap higher faster and unlock more rewards! โฉ Upgrade your speed to walk faster and gain Jump Power faster! ๐Ÿ”ฅ Rebirth to increase your multiplier, letting you soar to new heights even quicker! ๐Ÿ† Challenge your friends and climb the leaderboards! Tags: obby, fun, easy, simulator, +1, every step, every second, jump every second, jump high, jump simulator, jump higher All assets seen in this game are created by or owned/purchased by Termsel. No assets were stolen from any other game or creator.

Last updated by the developer 29 May 2026, 00:19 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
847,529
lifetime visits
91%
liked (1,609 ๐Ÿ‘ / 153 ๐Ÿ‘Ž)
67,206
favourites (79.3 per 1k visits)
13 September 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

2x Rebirths
149 R$
2x Wins
79 R$
Auto Step [OP]
49 R$
2x Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome476,288 ยท 100.0% win
Meet Owner ยท other505 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9114 August 2026 โ€” 91 % liked3 September 2026 โ€” 91 % liked13 September 2026 โ€” 91 % liked13 October 2026 โ€” 91 % liked23 October 2026 โ€” 91 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 90โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:5391no change
13 Oct 2026, 19:5291no change
13 Sept 2026, 19:0591no change
3 Sept 2026, 18:5391no change
14 Aug 2026, 16:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.