Find The Button! πΉοΈ
A Roblox experience owned by Ace Horizon.
Clicker & idleENclickermulti-mappatience challenge
Description (written by the developer; not a statement by this register)
Find the button in one of the Multiple unique maps and be the first in your server to reach the end! Do you have the patience to beat this game? If so, try it out! π New updates every Friday! π Thumbs up if you enjoyed the game! β Favorite if you really enjoyed the game! π’Join Group for more perks! π Finish for a special surprise! π -- CREDITS -- [Project Manager] - Ace_ofbrkenhearts [Chief Developer] - CommanderManderrr [Board Of Directors] - BaxAkrius - 32NinjaGreen6 - TimexDuo -- TAGS -- roblox game fun obby tycoon simulator roleplay hangout adventure survival horror scary anime fighting pvp pve pets guns cars racing police army military war city life parkour hobby adventure update new best popular trending epic cool free admin donate vip codes secrets event boss fight adventure explore build escape story roleplay realistic open world simulator pets adopt win badge hobby chill hangout friends squad team win cash money grind level up funny chaos meme silly goofy fun craz
Last updated by the developer 8 Feb 2026, 00:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 06:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.