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[πŸ“πŸ¦‰] Obby For Brainrot UGC

[πŸ“πŸ¦‰] Obby For Brainrot UGC

A Roblox experience owned by Troll Express.

ObbyENbrainrotugcsocial-engagement

[πŸ“πŸ¦‰] Obby For Brainrot UGC is an obby genre experience created on 2025-09-14. The game has accumulated 1,130,168 lifetime visits and 113,637 favorites. Currently, zero users are playing. The title holds an 89% like percentage. The description includes promotional links and instructions for player engagement.

Description (written by the developer; not a statement by this register)

🌟 Welcome to the [πŸ“πŸ¦‰] Obby for Brainrot Ugc πŸ“πŸ¦‰https://www.roblox.com/catalog/135173660249788/Meowl πŸ’Ž STEPS: πŸ† Complete the Obby! πŸ‘―β€β™‚οΈ Invite all your friends! πŸ‘ Like and favorite the game! ⭐ Join the group! 😎 Follow the owners!

Last updated by the developer 10 Jan 2026, 03:24 UTC.

0
playing (measured 11 Aug 2026, 07:45 UTC)
1,130,168
lifetime visits
89%
liked (5,760 πŸ‘ / 735 πŸ‘Ž)
113,593
favourites (100.5 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

SKIP FINAL TIMER
299 R$
Grapple Hook
59 R$
Checkpoint
49 R$
SKIP TIMER
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome239,899 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 β€” 89 % liked24 August 2026 β€” 89 % liked3 September 2026 β€” 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4589no change
24 Aug 2026, 14:3389no change
14 Aug 2026, 14:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.