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🚀Steal a Rocket!

🚀Steal a Rocket!

A Roblox experience owned by Oblivion Blocks.

TycoonENbase buildingrebirth mechanicplayer vs player

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Rocket! 👍 Like the game and join the group for special rewards! How to Play: 🥷 Steal rockets from other players 💸 Generate money and upgrade your base 🔥 Rebirth to unlock better parts and faster income 🪐 Troll other players and dominate the skies! 💻 Supports Desktop, Mobile, and Tablet players

Last updated by the developer 2 Apr 2026, 18:45 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
13,722
lifetime visits
69%
liked (61 👍 / 28 👎)
50
favourites (3.6 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
679 R$
2x Money
299 R$
Invisible Cape
199 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,589 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.516 August 2026 — 68 % liked5 October 2026 — 69 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 19:4969+1
16 Aug 2026, 19:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.