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Desa Ciogong ๐Ÿ”Š [RELAPSE]

Desa Ciogong ๐Ÿ”Š [RELAPSE]

A Roblox experience owned by Ciogong Crew.

Social & hangoutENhangoutchillvoice-chat

Description (written by the developer; not a statement by this register)

Your Relapse on Roblox โ€“ Escape Your Way ๐Ÿ˜Œโœจ Need a place to chill, vibe, or just hang out? Weโ€™ve got it all here! ๐ŸŒฟ Nature Vibes โ€“ Take a peaceful walk, enjoy calming music, and relax. ๐Ÿก Cabin & Playground โ€“ Hang out with friends, share good vibes, and have fun with the community. ๐Ÿ’Œ Message Box โ€“ Write a note, share your thoughts, or drop a random message. Who knows, it might brighten someoneโ€™s day! ๐ŸŽฎ Graphics Tip โ€“ Auto = smooth, Max = stunning visuals. โœจ Cool Features: โœ“ Aura Level โœ“ Chill Spot โœ“ Fishing โœ“ Dance/Carry/Sync Animation โœ“ Raised/Donated โœ“ And so much more! โ–ถ Tags : #Indo #Indonesia #galau #Chill #Hangout #Voice #IndoRelapse #IndonesiaRelapse #Relapse #Malaysia #Malay #MalaysiaRelapse #Pinoy #Philippines #PhilippineRelapse

Last updated by the developer 14 Mar 2026, 13:25 UTC.

0
playing (measured 10 Aug 2026, 20:49 UTC)
333
lifetime visits
100%
liked (12 ๐Ÿ‘ / 0 ๐Ÿ‘Ž)
5
favourites (15.0 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Fly
150 R$
VIP PASS
50 R$
Heaven Rod
5 R$
Poseidon Rod
5 R$
Exalted Rod
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome67 ยท 0.00% win
You met an Owner ยท social9 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.